Alien Trilogy: Difference between revisions

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(Created page with "''Alien Trilogy'' is a 1996 first-person shooter video game developed by Probe Entertainment and published by Acclaim Entertainment for the PlayStation, Sega Saturn and Window...")
 
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Armed with this information, I then setup a script to run [http://sox.sourceforge.net Sox] with the following settings:
Armed with this information, I then setup a script to run [http://sox.sourceforge.net Sox] with the following settings:
  <nowiki>sox.exe -r 11025 -e unsigned -b 8 -c 1 <old_RAW_file> <new_WAV_file></nowiki>
  <nowiki>sox.exe -r 11025 -e unsigned -b 8 -c 1 <old_RAW_file> <new_WAV_file></nowiki>
The result was a directory full of 276 WAV files that all sounded just as they should.
Most of the files were in the format 0000XXXX.WAV where the zeroes are some numbers and the Xs are some letters. The first two numbers seemed to be a grouping by subject, where the second two were a count starting with 01. The four letters seemed to be a very short description of the sound.
Some of the files were in the format VC00X.WAV, which seemed to be the Ripley voice acting lines. The X character, if present, seems to indicate a variant recording with a different emphasis or mood. As an example, the file named VC01A.WAV is Ripley saying, "Oh my God!" while sounding surprised whereas in VC01C.WAV she says the same but sounds more dejected.
Fewer still were just named with words. For example KILLME.WAV was, predictably, a voice saying, "Kill me."


== Images ==
== Images ==

Revision as of 19:40, 19 January 2021

Alien Trilogy is a 1996 first-person shooter video game developed by Probe Entertainment and published by Acclaim Entertainment for the PlayStation, Sega Saturn and Windows platforms. The game is based on the first three movies in the Alien film series.

Basic Info

Unless otherwise stated, I am working with the DOS version of the game that I found at Abandonia.

Audio

I found the audio files in a folder called SFX, with .RAW file extensions. Playing with the RAW data import settings in Audacity, I found that the "Unsigned 8-bit PCM" setting was best, though the default 44100 Hz was clearly wrong. I continued testing and consulted a list of common sampling frequencies to find that 11025 Hz was right on.

Armed with this information, I then setup a script to run Sox with the following settings:

sox.exe -r 11025 -e unsigned -b 8 -c 1 <old_RAW_file> <new_WAV_file>

The result was a directory full of 276 WAV files that all sounded just as they should.

Most of the files were in the format 0000XXXX.WAV where the zeroes are some numbers and the Xs are some letters. The first two numbers seemed to be a grouping by subject, where the second two were a count starting with 01. The four letters seemed to be a very short description of the sound.

Some of the files were in the format VC00X.WAV, which seemed to be the Ripley voice acting lines. The X character, if present, seems to indicate a variant recording with a different emphasis or mood. As an example, the file named VC01A.WAV is Ripley saying, "Oh my God!" while sounding surprised whereas in VC01C.WAV she says the same but sounds more dejected.

Fewer still were just named with words. For example KILLME.WAV was, predictably, a voice saying, "Kill me."

Images

Nothing here yet.

Video

The video files included in the AVI folder of the DOS version from Abandonia all appear to be 0 bytes and are unplayable.

Links